
O'drwex Dythoni
ABS Ratting Northern Associates.
7
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Posted - 2014.11.10 19:46:18 -
[1] - Quote
about getting UI better for real
TLDR : UI changes Interface, displaying the space, input Brightness and usability, eye fatigue Size of buttons/input Sorting the tabs / where they belong Scifi UIs and time Their common points Looking fancy and interacting [scifi] Not looking fancy and being functional [real] EveGÇÖs UI Tastes as a user of the interface post 28 key points about UI The little things
in the last few years whenever CCP played with the UI it made things different, but not always better. I still look for the undock button on the neocom. I disabled the notifications [i liked that i could disable a feature that i didnt enjoyed]
I start to feel like i'm blind because, you keep increasing the button's size and making things look more fancy. These changes takes more space on my screen without increasing the efficiency of my use of the UI.
Now, the available area for 'space [nebulaes and stuff]' display on my screen, its never been so low, not that i need to see what's there... ok maybe a litle, when i use this new radial menu to activate, lock, unlock something NEVERMIND it didnt wanted to ever display, i couldnt blap this tackle frig before it got too close, and now there is this weird noise over and over again, eve sends my mouse all over the other side of the screen making eve unplayable, forcing me to relog to 'fix' the issue.
but yes, seeing space, not really needed, all i need to see is these bright, flat and single colored icons with a t-reks background? more light on ALREADY alot of light? no thanks. Bright spots STICK to the retina and i experienced it far too much, i will end up avoiding these bright icons as much as possible. White text on a black background? the verry reason i barely read forums unless i am concerned and it's worth killing my eyes to give an opinion.
Implementing brightness options there doesnt solve the issue, it makes it flat and tasteless, still having a hardlight icon, no matter what the hardness.
Buttons size now, things keep getting bigger? You gave us a "compact" view mode for things and... well i dont use it because it's TOO compact it doesnt provide smaller icons, nor has the effect of keeping some information available and features usable. "size matters" correct size, no useless room taken.
In the cynabal/market picture the different market related tab's boundries within one same themed window are less obviously defined then they are now, the feel it's in the same category is lost somehow. With the new D scan window, we cant have a "scanners tab" to stack with chats anymore, which keeps increasing the space taken on the tabs, and over the "space" display.
now for the "Scifi/futuristic" part of the UIs... The first star treks ? nah that's old, i can do better than that. what's the release date of that matrix movie already ? RIGHT 15 years ago. mhh maybe minority report? NOPE 2002, about ... 12 years ago. Iron man 1 computer interface + holotable? 2008, getting closer but this is autocad Xray looking.... Mass effect 2 or Tron holograms and UI's? probly 2010.. still not good enouth Star trek into the darkness. 2012-3, recent enouth.
what's the common theme here? The UIs provide either: alot of data the hero has to chew through OR they give the hero the EXACT information he wanted. All of this happends verry quickly since it's a distraction medium and it's a detail.... then what? they both look fancy.
LOOK fancy but i'm preety sure if you take a close look into an UI picture presented here or there you realize that those cool, lighty, fancy looking things almost ONLY display information and the ammount of ways to request and alter the information is to use .... tadaaa! a touch, [click] a drag [long click] a voice / move command [we know how they perform], keyboards or switches.
spaceships UI looking at F18, then F22, and space shuttle's cokpit's control panel, notice the ratio of input/display there is, 20-30% display 80/70% of input, ways to alter display or features. As an eve player, warp, align, jump or turn stuff on/off is basic .... right/left click (no need to monitor the pants perssure, or the oxygen feed.) the things we need to monitor are doing stuff when you press a button, period. No need to look fancy for that.
The rest of the UI then ? Same thing, different "feature" i want to have something done, sell an item, send a mail. plain interface, not too much, nothing missing. if i want it to look fancy ? no need for it, but maybe i do. what would i want ? The tasks feel instinctive? how to define that? what tells you if you like something EVERYONE will like it? what i hear from devs is: "everyone loves it".
what i like is Ordered, categorized, clear and precise tools to use. Being able to filter things, disable/make things disapear. Call things back? It needs not to be a nightmare. It needs to be in a place where i expect it to be, or to be moved there so i remember i put it there. DONT get in the way, or needlessly over/undersized. It has to be standardized, clear what i am doing if someone else looks at a screen cap. tools options should be with the tool itself [small station buttons/disable notifications and more] and we're not there yet..
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O'drwex Dythoni
ABS Ratting Northern Associates.
7
|
Posted - 2014.11.10 19:47:05 -
[2] - Quote
Post II 8 UI key points
litle things we love because
We asked for them You listened to us We waited for them They changed things for the best Bad things were there before Now good things are here Just like real world cockpit improvements Spaceships UI implements matters They're the real deal, no need for fancy mp3 looking theme Just things that you're not ashamed... And we're happy about... Them working and looking as intended !
Post I |

O'drwex Dythoni
ABS Ratting Northern Associates.
9
|
Posted - 2014.11.11 15:39:04 -
[3] - Quote
well i thought it wasnt that bad at first, but then i updated and logged in sisi
i tried my hardest not to show how bad i felt about these UI changes, now i'm undocked on sisi and this is just MAKING ME VOMIT, i mean WHAT the F***I CANT CONFIGURE THE UI COLORS ANYMORE ??? oh right, selections "presets..." Jeebus i have seen stuff during the years and had to deal with is AS USUAL but this is not acceptable this is far worse than alot of things you guys did in the past. this time might be THE TIME where i say ok ccp that's one too much i am not taking that. enjoy your WINDOWS 8 themed nerfed spaceships, i'll just sit this expansion out FOREVER. if there is one thing i hate above all it's badly designed UI's and they are everywhere but this one, boy this one... and you guys are paid to make that it's just incredible i've seen government sites designed better than that, and boy these werent effective. litle white corners on the windows ?? what is this some kind of grip in case it zips away ?? translucid neocom ??? no WAY empty pixels between windows? DAMIT even the darkest theme STILL Show the DAMN sun behind it WHAT THE HELL IS THIS windows changing colors when i interact with them? is that part of the T rex mode ? cause THATS NOT HOW A HUNTER WORKS in the military there is threats detection and camoflage tactics and this is the EXACT opposite! changing the color, light and transparency when I CLICK them is a VIOLATION of HALF the rules used in threat detection and tracking / camoflage exercices. Since Smell and noise are not part of the process in eve this is 80% of the rules of hunting and tracking broken. I dont want to FOCUS on that window i want it to DO something for me not pretend it's a fashion item, changing the background implies time to readapt, refocus, making your nerves transmit the information and brain process it, crucial time you make us waste. for ... the sake of preetyness. i'm not taking that anymore.
guys better get something decent on the actual real server. |